Grand Theft Auto

This photo from giantbomb.com perfectly emulates the mentality of GTA:
"See no evil, speak no evil, hear no evil."

This kick-starts a new section of my blog, American Morality FAIL. This are just things I've observed that I can't believe ever got started! My goal is not to complain, but to challenge America to a higher order of entertainment, fashion, whatever! The first FAIL: the video game, Grand Theft Auto. 

 When one of my friends first saw this game in college, she was embarrassed to be present as a woman. At that particular moment, some big-wig of the city was inviting a prostitute into his car (in order to increase his health), after that car had just run down numerous citizens and cops for points. You watch them do their thing for a long, awkward moment and the game continues with its other objectives: assassinations, street racing, drug-dealing, and drunk-driving. Before continuing, however, you can kill the prostitute to get your money back. The game was created so the player might take on the role of a hopeful, up-and-coming criminal who takes his orders from the the mobsters in any such major city as San Fran, NYC, Miami and others. I ask you-- what we have been pondering--is this really what we want for our kids? 

 Courts have tried to raise the age to 17 for these games, with no success. 17? We challenge that these games are not right for ANYONE. Games were created to entertain and to promote creativity in the problem-solving process. Must we create games to solve the problem of getting around the law? Of murdering those who work to protect us? Somehow, these games went from being the detective to catch criminals and still teach about the world and history (Where in the World is Carmen Sandiego?) to being Carmen Sandiego and working to evade those who, in real life, are the good guys! This is truly and American Morality FAIL.

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